Justice…Thine name is Paperboy

1988 was the year that the epic story of the Paperboy was finally immortalized in all it’s digital glory for the Nintendo Entertainment System. Developed by Atari and released for various game consoles in the 80’s, the NES version was by far the most popular. Paperboy allowed kids to take command of the dangerous world that is the life of a paperboy. The object of the game was to deliver papers to all the subscribers and vandalize the non-subscribers (teaching them a valuable lesson that continuing to not subscribe to the paper would leave them open to daily attacks) while avoiding the dangerous conditions of the street. If you damaged a subscribers house they would immedietly cancel their subscription. The only way to win them back was by impressing the neighborhood with a perfect route of 100% delivery accuracy (or pitching a perfect game as the local paperboys refer to it, ask one the next time you see him.. they’ll tell you)

The world of the Paperboy was littered with danger though. From remote control cars to dogs the streets where not safe for the Paperboy. Some of the other threats to your route included crazy women with knives, bees, fire hydrants, break dancers (the windmill is a deadly weapon a paperboy must avoid at all costs), cars, skateboarders, tricyclists, construction workers, drunks, a mini tornado, the Grim Reaper, and the most dangerous of them all…….curbs. Once faced with a curb the Paperboy would crumble into a heap on the sidewalk never to be seen again (unless you had more lives then you would just restart the level).

The best part of the game was at the end of each day’s routes the town you lived in had a convienient training course where you would leap off ramps, avoid sliding doors, and test your paper throwing acccuary with various hoops. A successful run would give you extra papers for the next days route as well as bonus points and extra lives.

The Paperboy’s own brand of justice for those who chose not to subscribe to the paper was brutal and efficient. Broken windows were the least of their problems once the Paperboy was done with them. People would be forced to subscribe just to rid themselves of the daily torture that the paperboy would rain upon them. The Paperboy was extremely serious about his job….deadly serious.

One of the things I always questioned as a kid was when the Paperboy would collide with an object or a person, who he actually die or was he just injured? It would be alot more exciting if a poorly controlled remote control car operated by an 8 year old could actually kill a paperboy. Either way Paperboy was an exciting game that finally gave credit to the little guy…..the Paperboy.